Methodologies can be understood as directives that guide the teaching and learning processes, materialized through strategies. The methodologies directed to the teaching and learning processes cover a compilation of techniques and processes that reach the “floor of the institution”, through classes developed by the teachers, seeking to anchor the students' learning. Given the meaning of methodology for the field of education, it is necessary to understand what are called active methodologies.
Active methodologies receive this designation because they are directly aimed at a more practical pedagogical act, which involves and engages students. In addition, it is prioritized that the student is the protagonist of their learning. For this, the strategies used in the active methodologies seek to provide contexts in which students experience and think about their own action, so that they are able to build knowledge about the contents present in the contexts – materialized from activities. Not only that, but also to enhance critical-reflective, self-reflection, interpersonal relationships, etc.
These, in turn, are presented as teaching strategies focused on the real involvement of the student throughout the teaching and learning process. Given the contemporary, computerized and digital scenario, active methodologies emerge through increasingly hybrid and flexible models that allow different combinations. This correlation of active methodologies and models (hybrid and flexible) provides the possibility of devising solutions consistent with the profile of today's student.
The strategies applied in class configure how students will behave in the face of what is being delivered, so it is important that the environment meets their demands. Therefore, active methodologies aim to take the student from a state of mere listener/receiver to active/protagonist. Both the student and the institution benefit from their use; the student has his/her demands met and the teacher is able to expand the knowledge about his/her students. As seen, active methodologies are pedagogical practices that differ from traditional teaching. Some of them are part of Let's Code's teaching concept with the objective of breaking with the traditional classroom model, placing the student in the center of attention and leading him to actively participate in his learning process. Among them are the flipped classroom; project-based learning and problem-based learning (PBL):
Have you ever stopped to think about how teaching takes place in the traditional classroom? The teacher prepares the class and material, goes to school and transmits everything he knows to his students, who in turn passively listen to him. At the end, students receive proposals for activities and readings that should be done at home and after that, the matter is closed.
The next day, the teacher brings new content or continues the subject of the previous class and this becomes a cycle until the end of the school year. In the inverted classroom, the process is completely opposite: the idea is that the student has his first contact with the concept to be worked on in the classroom through digital technologies (TDIC), being able to access it at home or wherever he is. . After this contact, the concept is worked on in person together with the teacher, who still plays an important role, as the flipped classroom promotes debates, problem solving and group activities. In this way, the classroom becomes a learning environment in which students carry out practical activities, working with previously studied content instead of just going to the School/University to participate in merely expository classes.
As the name implies, the classroom needs to be inverted. In this sense, in order to offer this type of learning to students, it is necessary to consider, initially, two very important points: the production of the material so that the student can have access to the content online and the programming that will be carried out in the classroom. in face-to-face mode.
In face-to-face classes, proposals for activities that involve students are necessary, promoting questioning and problem solving in order to provide meaningful learning. After conducting face-to-face activities, feedback is a special tool that needs to be integrated into the learning process, allowing students to be aware of their development.
In this way, it is possible for the teacher to be closer to his students, closely monitoring their development and whether the objectives of the classes are being achieved. This type of tool provides the incentive, motivation, which is essential for students to participate in both online classes and face-to-face classes. To flip the classroom, there are four rules that need to be considered, according to the Flipped Classroom Field Guide report [nd].
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